![]() |
![]() |
FAQ (frequently asked questions)If you have any questions regarding our products, or regarding anything else for that matter, then please read this FAQ carefully before you decide to contact us. Most likely your question has already been answered, if not then of course you are more than welcome to drop us a line.1. Who runs this Pb Soundscape thing? It's currently run by one single person, which is to say, me. I'm Philip Bennefall, a hobby programmer and audio producer from Sweden. Currently I study music at a school called Värmdö Gymnasium here in Stockholm. 2. Do you create everything on the site yourself? Not everything, but a large portion of it. The graphics for instance would probably not look very good if I made them, seeing as how I am totally blind. They are designed by my girlfriend Gemma, who also runs a site of her own called Toybox Riot Clothing. Also I sometimes hire people on Rent A Coder, which is a marketplace with thousands of skilled programmers all over the world doing work for hire. 3. What computer languages are you working/have you worked in? Ever since I got my very first computer, I've been interested in programming. At the age of 11 I built my first web site, though be it a very simple one. Then about a year later I wrote my first text based game. I wrote it in Java Script, a simple scripting language mainly used to validate forms and occasionally create special effects on web pages. I got tired of Java Script when I was 14, and went on to try some Visual Basic. But me and Vb 6 didn't get along very well from the start. It was not at all like the code syntax that I was used to so I got fed up with it rather quickly, and gave it up as a lost cause. Then I played around with a language called AutoIt for about a year and I liked it quite a lot, but gave it up as well because I found it to be too limited for my needs. It works very well for what it is intended to do, but it is not at all suited to be a general purpose language (at least not yet). In the beginning of 2007 I started learning C++, and I saw directly that I had found the perfect language for what I want to do. I found at least one new feature that I didn't imagine possible every day for the first few months, and the language still continues to amaze me every now and then. I will most likely try other languages as well in the future, but C++ will always be my language of choice unless something really drastic happens. 4. What development tools do you use? I use the Bloodshed Dev-C++ IDE when writing most of my code, and I use the MinGw compiler that is included in the Dev-C++ distribution. 5. What happened to all your old games? I have completely abandoned them I'm afraid. They are written in Java Script and AutoIt, and since I don't work in any of those languages anymore I don't think I'll ever update them. Thus, I saw no point in keeping them up for public download. If you are desperate to get a hold of some of my older stuff then feel free to send me an email and ask for it. 6. What about the things that you had for sale on the old web site, will I never be able to get a new key if I need to reformat my computer? Of course you will. If for any reason your product ID changes, if you reformat your computer for instance, then I will give you a new key at no extra cost. I will not sell new copies however, and please do not send messages asking me for free keys or that I release the unlock key generator. Since I can not provide support for the games any longer, I won't keep anything up for sale either because obviously I can't sell something that I do not offer support for. |
Graphic design by Gemma Hadfield |